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jet3d-logo2.jpg (50559 bytes) Reference:
T-Pack Utility
 

 

RC3 version G3D /Jet3D 1.0

T-pack is a texture archive utility that allows you to import your own image textures for use in GEDIT/Genesis3D level architecture. It is located in your Genesis3D folder as "t-pack.exe". You may want to create your own "short-cut" link for this program because it does not appear in your desktop programs menu. By default it is only accessible by opening the Genesis3D folder and clicking on the program icon "T-pack.exe"

t-pack.jpg (15786 bytes)

The facts:

  1. All images must be square in powers of two in one of these sizes 128x128 x 256x256

    Rescale using Paint Shop Pro 5 by selecting <image/resize> typing in the image size you want it reduced to and selecting either "Smart Size" Or "Bicubic Resample", try both, one at time wi;; have better results than the other.

  2. All images must be reduced to 256 colors. 
    Paint Shop Pro 5 users: select  <colors/decrease color depth/256 colors>

  3. All images must be in the Windows Bitmap (*.bmp) format.

  4. (Beta 4 and earlier): If you try to add an image with the same file name you will be prompted if you want to replace the existing file. If you choose "Yes" it still will keep the current file.

  5. T-Pack is not picky. It will import an image that is improperly sized, and not 256 colors. the result of trying to apply these "bad" images as textures can result in strange colors, stretching and GEDIT crashing.

  6. The Texture archive file that GEDIT uses is called "gedit.txl" you must rename you file this for it to be used. Or add to the current Gedit file. Save the old one under a different name.

  7. The Texture archive file "gedit.txl" is located in your genesis3D directory in the "levels" folder.

  8. The name of the file will become the name of the texture. (ex: Lava1.bmp="Lava1")

  9. You can drag many files at once to the T-pack window to import them, instead of one by one.

  10. Always back up the original copy "gedit.txl", as you would any file that you were to modify.

  11. To delete a texture from the "pack" simply highlite the textures name in t-pack and press the Delete key.

  12. It appears that you must rename a texture before importing it into T-pack now, (RC3)

 

 

How to import images into T-Pack:

One step really-"Drag & drop"
Tips:

1. Don't forget that the name of the file is the name that will appear in the texture list window.

2. Open windows explorer into your images folder open T-pack with it side by side

3. Click and drag on one or as many images you wish to import dragging the mouse cursor over the texture list winow on T-pack.

4. save the t-pack'd file as "gedit" if you wish to immediately use it to apply textures, else simply name it something else for now.

DONE....

 

 

To report "errors" and to post comments e-mail us at KenDeel@mail.com

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