Jet3D University: Established- November eighth Nineteen hundred ninety-nine

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jet3d-logo2.jpg (50559 bytes) Level Design
 

Jet3D v1.0:

 

Which Game Level editor?

You can use Third Party "Quake-Map" Level editors however when you BSP and export your .map file to Genesis3D, it will be stripped of all of it's textures, actors, entities, etc. that you apply.      Just the non-textured world geometry, objects, and prefabs placed in the level with remain intact as you import it into "Gedit. The rest will be "stripped" from the level.

So I myself find it easier to build my levels in GEDIT where I can preview my Textured world while building it, to aid in the realism of level design.  If I need an object that requires "vertex" editing to build it. I can build it in one of these editors, then import it to GEDIT alone.
Secondly, resale it to my Genesis3D world specs, export it as a prefab, load my level and re-import this prefab in to my world.  Sounds like allot but you'll find this seldom needed, and that building blindly in a third-party editor has few if any pluses...

Here's a quick glance comparison chart:

Feature BSP QOOLE Worldcraft QERadiant GEDIT
Vertex editing YES YES YES YES NO
Leak test YES NO YES YES .pnt test
Stairs ALL Types NO NO NO Block stairs
Tutorials available (rating) 8 6 8 7 5
Views x,y,z,3D 2 views:      3D & x,y, or z    view 4 views 4 views 4 views 4 views
3D View walk (Rating) 7 6 7 7 8
Onboard prefabs NO YES YES NO NO
Grouping YES YES YES YES YES
Advanced primitive parameters YES YES NO NO YES
recommend YES YES YES NO ----
           
           

 

Third Party Level Editors: (fixed links)

Note: Remember these editors will only be useful for building and exporting untextured world geometry, prefabs, and objects.

WorldCraft: Version 1.6c lite version shareware Download  v1.6
(Version 2.0 is currently only available on the Half-Life game CD)

WINQoole: Version 2.50 lite version can be Downloaded here  for free and "unlocked" upon registration into a fully featured version. Use to cost $29.99 - This website: www.qoole.com   seems to have moved or perhaps he has quit the business? The download is link to another website.

BSP: Is fully functional as-is shareware Download version .93b here.
Yahn Bernier is the creator of this Level editor, after using it you'll see why he was hired at

VALVE Software as their lead programmer for the Game "Half-Life".
(A $25.00 dollar Reg. fee is requested)
Look for BSP usage tutorials on this site also.
Don't expect an updated version of BSP to come anytime soon now that Yahn has a "real Job" in the game development industry.


QERadiant: Using the source code to build a windows 95 version of Id software's editor used to build quake2. You can get the latest version 1.0 (build 135) for free: Download Here

Stoneless:
This is a vary advance but seldom mention editor but you may have to convert your Quake1 maps made in here using M2M. (see below file link)   Download here or HERE


Tutorials

Outdoor terrain made easy:
Good tutorial to help you come up with nice looking outdoor terrain in Jet3D/G3D 1.0 or even 2.0 perhaps.

Terry Morgen's Tips & turials on "GEDIT" Genesis3D beta 4  of the v1.0 level editor:
Somewhat outdated-
Genesis GEDIT part 1

Genesis GEDIT part 2

Genesis GEDIT part 3

Genesis GEDIT part 4


Worldcraft 2 Gedit conversion & info - Derek Barr


About hint brushes & detail brushes - Kodji / CyTech


SOULBOX Tutorials:

Part 1 - Generating rooms
1.1 - Our first room
1.2 - Cut Brushes and Models
1.3 - Mirrors and Liquids
1.4 - Lighting Effects
1.5 - Tips

Part 2 - Generating surfaces
2.1 - Creating with FraQuake
2.2 - Creating with Worldcraft

Part 3 - Making models -
Applies to Jet3d 2.0 also
3.1 - Making models
3.2 - Attaching skin
3.3 - Creating bones
3.4 - Adding Animations

 

 

 

 

To report "errors" and to post comments e-mail us at KenDeel@mail.com

This Website Created and Hosted by OtherWorlds InterActive.
Copyright (c)1999 OtherWorlds InterActive L.L.C.
All rights reserved.

Genesis3D is a trademark and software product of
Eclipse Entertainment