Which Game Level editor?
You can use Third Party "Quake-Map" Level editors however when
you BSP and export your .map file to Genesis3D, it will be stripped of all of it's
textures, actors, entities, etc. that you apply. Just the
non-textured world geometry, objects, and prefabs placed in the level with remain intact
as you import it into "Gedit. The rest will be "stripped" from the level.
So I myself find it easier to build my levels
in GEDIT
where I can preview my Textured world while building it, to aid in the realism of level
design. If I need an object that requires "vertex" editing to build it. I
can build it in one of these editors, then import it to GEDIT alone.
Secondly, resale it to my Genesis3D world specs, export it as a prefab, load my
level and re-import this prefab in to my world. Sounds like allot but you'll find
this seldom needed, and that building blindly in a third-party editor has few if any
pluses... |