Jet3D University: Established- November eighth Nineteen hundred ninety-nine

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jet3d-logo2.jpg (50559 bytes) 3D Modeling
 
Jet3D/Genesis3D specific:

Klaus Zerbe's Hoopla Cave (homepage)
The man who helped much to make 3d modeling for Genesis3D affordable...

Tutorials : Terry Morgen:
multsub2.zip -(637K) Making a cube actor in Max 3d, loading into Astudio, putting it in your game. Requires Max 2.5 and CharacterStudio 2.
 maxgenac.zip (1.03MB)--How to build, texturemap, and animate a humanoid actor, then export to Genesis3d. Requires store-bought Max 2.5 and Char Studio 2.
 terry3.zip (80K)-the actor created with 'maxgenac.zip' above.

treetut.exe (353K)-Self-extracting zip file, How to make a non-moving tree actor using Max 3d and Nendo. Nendo is optional...No more transparent
leaf brushes!

Exporting from Max & using Actor Studio
- Cytech

 Modelling a simple gun in one hour - Cytech

Creating A Simple Object In Truespace And Converting Into An Actor file For Use With Genesis 3D. - SoftOrange

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General Modeling

 maxnendo.zip -(478K) Vertex/face/edge modeling in 3ds Max and Nendo. You need Max (or a vertex/face/edge level modeler) and Nendo.

 maxnend2.zip -(352K) Painting in 4d paint, and Nendo,  getting per-face mapping coordinates from Nendo, multi-sub object mapping in 3ds Max.


 halflife.zip (169K)-Notes on how half life does the 'gun in the viewport' thing, how they texture map actors, etc.

 cattut.zip -(549K) -Modeling  a cat from the ground up in Max. Uses spline outlines, cylinder vertex scale, move

 cattex2.zip -(234K)-Texturing the cat with object detaching/laying parts out flat, then morphing to a 'together' clone.

SOulBoX Tutorials On general Modeling (Using MilkShape3d shareware):

 

 

To report "errors" and to post comments e-mail us at KenDeel@mail.com

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