Genesis3D Programming - Genesis3D University is your resource for Genesis3D Game development
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http://Welcome.to/Genesis3D-University Programming: GENESIS3D specific: Reference Ineffable's Unofficial Genesis3D/ v1.0 API Reference : ZIP FileThe
Genesis3D SDK in a "Help file" format GENESIS3D REFERENCE (RC2) - Compiled by Geoff Stockham NEW! Level Bitmap Intro Screen For GTest 1.1 - By: David Bonolo NEW!
Flame Thrower MOD from Gtest weapon - By: David Bonolo Add Cheat Codes to GTEST - some code that will allow cheat codes enable for your GTEST or simular G3D game app Charles Bloom's page (new Domain/URL): This former Eclipse member, is now a WildTangent team member, but has alot to offer the developer as well. Some handy utilities are here also made for the Genesis3D Gdemo1, and other related tasks. Lots of code/food for thought here too! Genesis3D/ 1.0 API Wrapper "TDX"(2.6 Meg) - David Hof's homepage Check for new versions HERE"...comes with documentation and is opensource. Its really easy to understand even for newbies." NEW!
Visual Basic interface
to G3D -
(tools)Sarvian
Studios has developed a VB interface for all of you Basic users out there,
but they have abandoned the project and removed the file fro their
website. Please don't bother them with questions about this it. However,
now it is available exclusively here! Procedule textures (animated Textures) - Arthur Walasek/ OtherWorlds InterActive & Hewlett Packard Simple actor code - Chris White Switches & SwitchDoors ((courtesy of "Travis") D3D linear fogging D3DDrv.dll + sources (code by Jeff K)SoftOrange Tutorials: (Anthony Chetta) Fixed links! (No Collision Detection). Note: Use above Tutorial if you want waypoint tracking.- Download Creating An Area Sound Entity For Use With /Genesis 3D Download Creating A Background Sound Entity For Use With Genesis 3D./ Download
Genesis3D C++ Wrapper - Arthur Walasek **** Natom's (Formorly Magicsoft) tutorials (www.natom.de Thomas Werth) Making a CD player - trigger cd music from within the game Offline searching for replacment Advanced Chase cam -switch from first to third person view Link fixed 8-02-01
Different
Actors & Weapons view Adding
and making intro & cuttscenes videos
Offline searching for
replacment ****** Tutorials: (Courtesy of W.O.G.) How to: Heads up Display (HUD) Warning (Gtest Hack) Have Different Actors and Show Weapons Overhead
Cam , Zooming
Overhead Cam , Chase
Cam, Chase
Cam 2 GFXUtility: Animated Bitmap, button, cursor and CD play ProjectX Gameshell, ProjectX Sound Manager ProjectX Media pack - WAV, MP3s, More sound implementation code help Sound Manager 1.1 For ProjectX , Sound Manager 1.2 For ProjectX Hacking the Screen Mode , Programming Screen Modes Creating an Intro with Sound & Bitmaps for Gtest Adding a Loading... Screen For GTest GFXUtility: Animated Bitmap, button, cursor and CD play Creating Your App , Cleaning It Up Creating a HUD - Orf ProcBox (264 k Zip) A little demo of some of the procedurals in Genesis. I wrote most of these (5 of 6), and they're damned fast (I wrote a bunch of great assembly). - C. BloomBump (515 k Zip) Bump mapper demo. This is the bump-mapping procedural I wrote for Genesis. This might be glide only. In glide it gets an easy 70 fps (limitted only by the speed of the card). - C. BloomEffect.zip
(63K) - Ralph Deane's Effects Manager for RGF Designer. You need to follow
the directions and recompile the RGF Wrapper, at http://www.rabidgames.com
with MSVC 6, Proctest.zip (187K) -a sample of the RGF procedurals and entities. You only need RGF Designer Pack, also at rabidgames, to see them. Example Levels: Level : particle.bsp Try this in GTest with the -map parameter. A demo of the Particles procedural. Level : plasma.bsp Try this in GTest with the -map parameter. A demo of the Plasma procedural. Level : procbox.bsp Try this in GTest with the -map parameter. A demo of various procedurals. Game Shells:
Get Genesis3D University on CD ! The Genesis3d
UNIVERSITY [G3DU] CD ******
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