Tutorials
& Tips
Genesis3D
specific:
Creating
A Simple Object In Truespace And Converting Into An Actor For Use
With Genesis 3D. Anthony
Chetta
Download
Gen_exp.zip
(13k) New tool in Beta form, Uses 3DSMAX script to export actor
files from 3DSMAX 2.0 and higher without having Character studio.
please read ALL attached documents
Klaus
Zerbe's Hoopla Cave
The man who helped much
to make 3d modeling for Genesis3D affordable...
Tutorials :
Terry Morgen: (fixed
links)
multsub2.zip
-(637K) Making a cube actor in Max 3d, loading into Astudio,
putting it in your game. Requires Max 2.5 and CharacterStudio 2.
maxgenac.zip(595K)
Part 1-REVISED 2/13/2000-How
to texturemap and physique (with 2 bones) a humanoid actor, then
export to Genesis3d. Requires store-bought Max 2.5 and Char Studio
2. ..
maxgena2.zip(272K)
Part 2- Animating with Biped, adjusting Physique verts, exporting
to Genesis.
treetut.exe
(353K)-Self-extracting zip file, How to make a non-moving tree
actor using Max 3d and Nendo. Nendo is optional...No more
transparent leaf brushes!
max2rf.zip
-(987KB) (8-4-2000)- How to make a Half-Life type 3rd Person
player actor for Reality Factory (or Genesis3d) using Max instead
of Milkshape.
seamless.zip
-(1.87MB)(9/29/200)- How to make a seamless texture map for 3dsmax
3 meshes, some cut/slice notes, turning edges, photoshop and Paint
Shop Pro tips..
Free .Act Files
medieval.zip
- (54K) Some medieval items, click link below to view. Scaled for
a dema.act of 1.0, quake 2 size. See a screenshot of the items
HERE: medieval.jpg
General Modeling
NEW!
2d
to 3d Digital Artwork Tips - PSIONIC
2D to 3D - This is a small tut that shows how I create a 2d
drawing and use it as the basis for creating a 3d model, which is
then inported back into PS and heavily worked over and a
background added
head modeling tutorial - by
The Renegade Artist
Shows how to model a head in 3D studio
Max R2
maxnendo.zip
-(478K) Vertex/face/edge modeling in 3ds Max and Nendo. You need
Max (or a vertex/face/edge level modeler) and Nendo.
maxnend2.zip
-(352K) Painting in 4d paint, and Nendo, getting per-face
mapping coordinates from Nendo, multi-sub object mapping in 3ds
Max. |