3-28-2001

JET3D: Concerning Issues, tips for current and potential users

EDITOR: "The last straw" march 27, 20001

As of February 2001 we simply scrapped the use of Jet3Ds level editor, the code is just as much of a mess as the engine. This some time after we dubbed the game engine itself as un-usable, we thought we would try to add the WYSIWYG editor to another game engine. BAd idea!  The real problem resides in making the real-time WYSIWYG interface with the engine to work with another engine. We finally decided to go with another level editor. Too much of the Jet3D engine code was intertwined with the editor code. way to much work to be done. In this case rewriting the code from scratch would be the best choice as I believe Wild Tangent must have done. I also would like to mention 3D realms issue with a good engine simply trying to modify it. The Unreal engine. This is reported to be the reason (mainly) for the huge delay in the " Duke Nukem forever"  title. They had said something in the effect of. "It would have been easier for us to have written our own game engine and tools rather than to modify an existing engine, as we see now." Now this is a stable Unreal engine, imagine an unstable engine like Jet3D. So there is no wonder why the Jet3D community is small. We brought up serious issue we discovered long before the rest of the community really listened and found out on there own. So now I say the final conclusion, write you own engine and tools, it would be faster than fixing Jet3D for any real use. And now we know the editors best feature can't be used either with other engines. So I must that Jet3D is a waste of time. Try to get example code elsewhere and build your own engine, less effort would be needed my guess is. Try to salvage what you can from Jet3D if there is anything to learn from it. And if you really like it, look into Wild Tangent's game driver.

Don't waste ANY time with this engine for game development of any kind, if at all take it on yourslf as a proficient C++ program to solve the real isues or simply re-write the code and name it something else.

Noted on May 5th, 2000:

Good and bad, novice or advanced, you all may learn something here, I tried to list a few of our experiences with this game engine, and decided to post them here so you all can learn what we have learned, and know what you are getting into. Some of this info is more like user TIPS, while others are like complaints. : )  
We know that this engine is only in a pre-alpha stage, I guess we just weren't sure how much had to be done to it to get it up to speed with say Genesis3d.  
Take note that some of these "negative" issues may have been remedied, in that case disregard that statement.  
All apply to the original Jet3D version released on 11-99, unless otherwise noted. Many issues still apply as the community takes their crack at fixing, updating and enhancing this engine and tools in hopes to enable it to live up to it's potential.  

 Some things may not relate even as this was posted, this is currently more of a facts sheet for people seriously considering to use this game engine. We hope that users at a crossroads will be able to decide as to what is right of their needs, as far as what game engine to go with.  Seriously, at this point I don't recommend Jet3d for beginners nor do I recommend it for serious game developers, it is far from ready and stable for such a project. As-is, it is a great piece of architecture, but better to tinker with for the hobbyist, or would-be game engine developers, 
as opposed to the serious game developer.   Below I have stated some issues that one may not discover without much time and research on their own. 
Either way I hope this information is helpful to all who visit and view this page, and good luck in whatever you endeavor into. You are all my kind of people...

...Welcome to all ...especially those Gamer's who desire to be Game developers.

 

Jet3D Feature NOTES:

 

TERRAIN

 

WORLD TEXTURES

 

WORLD EDITOR - JEDIT

WINDOWS 2000 ISSUES

SYSTEM & SOFTWARE REQUIREMENTS/PERFORMANCE NOTES

ACTOR STUDIO

 

 

WHAT IS JET3D over GENSIS3D?

Jet3d: What's good about it compared to Genesis3D? 

*(Plus-other added notes)

Genesis3D over JET3D:

JET3D: THE CVS VERSION: Good stuff Maynard!

The community as a whole has organized itself impressively to provide incremental updates to the Jet3d engine and tools. This is called the CVS project. 
See the www.jet3d.com pages for more info on this, and where you can download the latest version (sourceforge)  The Jet3d community seems more friendly and professional in a way than others.  No flame wars or bad attitudes, just a friendly serious community. However, what I am able to gather from this, is that the team is more inclined to add the "buzzers and whistles" to the editor. While the more serious problems lay unsolved with the engine.  If this keeps up we will have a long time to wait for this engine to really be of some use to ANY real-time game developers out there.  But the editor is looking good !This needs to be considered as well if you are considering Jet3D and are curious as to how the community is coming along with Jet. Basically, the engine has been left solely to the community to update, enhance, debug, so we really need to pay attention to the progress of the CVS, and other posted fixes and enhancements released by the Jet3D community.  

VERTEX EDITING - (CVS version only)

More on the CVS later...

 

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